![]() You could potentially ignore enemies as you explore the levels. This goes for bosses too, with trophies for defeating them without being hit definitely being possible, if not easily achieved. You have a set of moves which are enough to beat any enemy without taking a hit, you just have to recognise the enemy, know their attacks and use your abilities to nullify them whilst damaging them with whatever you’ve got at hand. However, as I mentioned in the first paragraph the feel of the game is like Dark Souls. Enemies can hit very hard and will punish sloppy play and being a rogue-lite you only get one life before being sent back to the beginning. The more you take advantage of these extra stats the smoother the ride to the end will be.ĭead Cells is difficult, there’s no denying it. Considering there are four equipment slots to play with, plus an accessory slot, the combinations are quite vast and you’ll often have to make the choice of sticking with a weapon you feel comfortable with or gambling with something you’re less familiar with but has the better stats for your build. These will grant a health boost but will also work in conjunction with equipment types to increase their potency. You’ll also find character upgrades around levels which allow you to increase a stat out of Brutality, Tactics or Survival. A sword that makes enemies bleed combined with a turret that does 100% damage to bleeding enemies, for example. That’s before you add on the passive abilities weapons gain as you progress and find higher level weapons allowing you to create complementary combinations. The point I’m getting at is that there is a lot of variety on offer with the weapons and equipment you can find potentially making each run, as far as your approach and technique goes, completely different. In your ability slots can go different grenades, bear traps, turrets and more. Beyond that you can find multiple shields, bows and arrows, throwing knives and different forms of magic. The basic sword is reasonably quick with okay range and damage, whereas a broadsword is slower but has more range and does much more damage and daggers are quicker again but short range. There are a large variety of swords, each handling differently. Shields allow you to block to absorb some damage or parry with the correct timing, telegraphed by an exclamation mark over the enemy’s head, to negate all damage and turn some back on your foe. When you start you’ll get a very basic sword and shield but you’ll quickly discover more. What you attack with will depend on what you find and there are two ability slots which will also be filled with items you stumble across. Basic combat involves two attacks and a roll which has invincibility frames allowing you to avoid attacks and get behind opponents. Whilst in the air you can slam down to get places faster and hurt enemies. There aren’t too many overly complicated platforming sections but this helps you get around at speed. Luckily you have the abilities to defeat them, even on your first run, you just need to know how to use them.īy default you have a double jump. The prison doesn’t seem to be functioning very well any more and stopping your escape will be zombies and monsters, rather than prison guards. ![]() ![]() You’re in a prison and you need to fight your way out. Or maybe not even that, maybe a reanimated corpse with a glowy head or something. Don’t worry too much about that though, the most important point is that it is very, very good. Yes, I’m going to be comparing the gameplay to Dark Souls. Yes, it’s only just been released but it’s been in Early Access on PC for quite some time and even in its pre-release state it was making a name for itself. You may or may not have heard of Dead Cells. Augin PS4 tagged 2d / addictive / dark souls / dead cells / difficult / early access / rogue-lite by Gareth
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