![]() Looks for the filenames beginning with "S_FS1". Re-Scaled "Great War" Act 1 missions (see the post below) I'll be adding my tips to the briefings (eventually), so check there. Any ship can beat it though and the multi warhead secondaries make quick work of the Shivan hunters. GTF Valkyrie is the obvious choice for speed, but it's poor shields and armour + small secondary capacity make it a challenge. Now included: NEW: Time Attack Gauntlet - Try to get Primary, Secondary, and Bonus objectives in under 10 minutes. Feedback on the flight and physics balance is most needed. Testers/collaborators/requests/bug reports all warmly welcomed. Use this thread or come to the Discord for updates, or to help me figure out how to do the rest. Management is not responsible for any and all unhapiness. ![]() ![]() #END IMPORTANT This is a Work In Progress. Launch from multi for Act 1 and Act 2 Great War missions. $CAMPAIGN/MISSIONS: The missions all in this format: S_FS_1_*.fs2 gl hf with anything else. $FOV & zoom: I'd advise against this, for reasons, but If you change FOV, then you must change the corresponding value in the zoom script, which should be easy. This is like pressing F2 for options but in the mainhall only I think(?) The older specular and ambient settings might look ok idk. Adjust lighting features according to preference in the F3 lab. Please turn it on in FSO settings and also leave the other "deferred" checkbox checked. $LIGHTING Deferred cockpit lighting is now available. Knossos just really wasn't designed to do that, even if it's technically possible. The only optional packages now are the two zooms and there's no optional mod dependencies anymore. controls are hard I'll get there $PACKAGES The modular format was just awful to prepare and maintain, so that's gone. This includes: toggle glide, press glide, lateral and reverse thrust ctrl,space,a,s,d, an analog throttle, and k,l,o for zoom if you want other keys and don't know how see below. This mod is bleeding edge, but it's stable (shouldn't crash) $CONTROLS If you try and play for more than 60 seconds: please bind all of the controls and try them out. +I may add this note to the briefing on the added player notes screen. I recommend zero respawns and restarting the mission on any player death. $DIFFICULTY /Multiplayer Respawns If you don't die in Eve of Destruction turn it up to hard or insane. Smartphones are good now, and other weird projects. There are some legit ways to get very good frames in sim games. (where am I coming/going and how fast?) so use mouselook/POV hat/thumbstick maybe, but "your mileage may vary". FFS people Using the old generic cockpit might solve the visibility problem, but not the orientation and situational awareness problem. Half of you nerds have legit retail TrackIR already, and are too lazy to set it up/plug it in/charge the batteries/install the software/whatever. Sorry, but if I provide backwards compatibility, then fewer people will try it in it's proper form. You'll also need to change the $ships flags in the -hdg.tbm gauges files. Just copy the entries for the Ursa or Angel (using TerranCP.pof). Modify the fs1cp-shp.tbm file accordingly. There is a "generic cockpit" that will be much more playable. But seriously dude you're missing out just get it. "Keyboard lean" might be available soon to mitigate this. It will also be much harder to keep track of your vector (direction). and absolutely refuse to get it/try it, you will have no way to see past/around the cockpit geometry. I do not use OPenTrack rn, but it is amazing and I have used a few of it's inputs and outputs for FreeSpace and other games in various weird ways. And the retail software is bad and assumes you are stupid. TrackIR works fine, but is totally unnecessary and way overpriced. IMPORTANT PLEASE READ UNTIL #END IMPORTANT $TRACKIR +file name: scptrackir64.dll There are many other ways to get access to the magical player camera controlling scptrackir.dll besides TrackIR. The FreeSpace Universe Reference Project.
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